Microsoft DirectX 8.1 (C++) |
Retrieves a vertex buffer bound to the specified data stream.
HRESULT GetStreamSource( UINT StreamNumber IDirect3DVertexBuffer8** ppStreamData, UINT* pStride );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
A stream is defined as a uniform array of component data, where each component consists of one or more elements representing a single entity such as position, normal, color, and so on.
Note Calling this method will increase the internal reference count on the IDirect3DVertexBuffer8 interface. Failure to call IUnknown::Release when finished using this IDirect3DVertexBuffer8 interface results in a memory leak.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.