Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::GetTransform

Retrieves a matrix describing a transformation state.

HRESULT GetTransform(
  D3DTRANSFORMSTATETYPE State,
  D3DMATRIX* pMatrix
);

Parameters

State
[in] Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
pMatrix
[out] Pointer to a D3DMATRIX structure, describing the returned transformation state.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if one of the arguments is invalid.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::SetTransform