IDirect3DDevice8::GetVertexShaderConstant
Retrieves the values in the vertex constant array.
HRESULT GetVertexShaderConstant(
DWORD Register,
void* pConstantData,
DWORD ConstantCount
);
Parameters
- Register
- [in] Register address at which to start retrieving data from the vertex constant array.
- pConstantData
- [out] Pointer to the data block to hold the retrieved values from the vertex constant array. The size of the data block is (ConstantCount * 4 * sizeof(float)).
- ConstantCount
- [in] Number of constants to retrieve from the vertex constant array. Each constant is comprised of four floating-point values.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This is the method used to retrieve the values in the constant registers of the vertex shader assembler.
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
See Also
IDirect3DDevice8::SetVertexShaderConstant