Microsoft DirectX 8.1 (C++) |
Invokes the resource manager to free memory.
HRESULT ResourceManagerDiscardBytes( DWORD Bytes );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
The resource manager frees up memory allocations until the number of target bytes is reached. The resource manager follows a least-recently-used (LRU) priority technique.
Note that the number of bytes freed are not guaranteed to be contiguous. Therefore you might not be able to create a resource that takes the number of bytes specified in Bytes after calling this method.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.