Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::SetCurrentTexturePalette

Sets the current texture palette.

HRESULT SetCurrentTexturePalette(
  UINT PaletteNumber
);

Parameters

PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetCurrentTexturePalette, Texture Palettes