Microsoft DirectX 8.1 (C++) |
Sets the current texture palette.
HRESULT SetCurrentTexturePalette( UINT PaletteNumber );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
A single logical palette is associated with the device, and is shared by all texture stages.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::GetCurrentTexturePalette, Texture Palettes