Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::SetPixelShader

Sets the current pixel shader to a previously created pixel shader.

HRESULT SetPixelShader(
  DWORD Handle
);

Parameters

Handle
[in] Handle to the pixel shader, specifying the pixel shader to set. The value for this parameter can be the handle returned by IDirect3DDevice8::CreatePixelShader.

If the handle is NULL, the legacy pixel pipeline is used.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetPixelShader