Microsoft DirectX 8.1 (C++) |
Sets the current pixel shader to a previously created pixel shader.
HRESULT SetPixelShader( DWORD Handle );
If the handle is NULL, the legacy pixel pipeline is used.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.