Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::SetRenderState

Sets a single device render-state parameter.

HRESULT SetRenderState(
  D3DRENDERSTATETYPE State,
  DWORD Value
);

Parameters

State
[in] Device state variable that is being modified. This parameter can be any member of the D3DRENDERSTATETYPE enumerated type.
Value
[in] New value for the device render state to be set. The meaning of this parameter is dependent on the value specified for State. For example, if State were D3DRS_SHADEMODE, the second parameter would be one member of the D3DSHADEMODE enumerated type.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL is returned if one of the arguments is invalid.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetRenderState, IDirect3DDevice8::SetTransform