IDirect3DDevice8::SetRenderState
Sets a single device render-state parameter.
HRESULT SetRenderState(
D3DRENDERSTATETYPE State,
DWORD Value
);
Parameters
- State
- [in] Device state variable that is being modified. This parameter can be any member of the D3DRENDERSTATETYPE enumerated type.
- Value
- [in] New value for the device render state to be set. The meaning of this parameter is dependent on the value specified for State. For example, if State were D3DRS_SHADEMODE, the second parameter would be one member of the D3DSHADEMODE enumerated type.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
See Also
IDirect3DDevice8::GetRenderState, IDirect3DDevice8::SetTransform