Microsoft DirectX 8.1 (C++)

IDirect3DSwapChain8::Present

Presents the contents of the next in the sequence of back buffers owned by the swap chain.

HRESULT Present(
  CONST RECT* pSourceRect,
  CONST RECT* pDestRect,
  HWND hDestWindowOverride,
  CONST RGNDATA* pDirtyRegion
);

Parameters

pSourceRect
[in] Pointer to a RECT structure that contains the source rectangle. This value must be NULL unless the swap chain was created with D3DSWAPEFFECT_COPY or D3DSWAPEFFECT_COPY_VSYNC. If NULL, the entire source surface is presented. If the rectangle exceeds the source surface, the rectangle is clipped to the source surface.
pDestRect
[in] Pointer to a RECT structure containing the destination rectangle, in window client coordinates. This value must be NULL unless the swap chain was created with D3DSWAPEFFECT_COPY or D3DSWAPEFFECT_COPY_VSYNC. If NULL, the entire client area is filled. If the rectangle exceeds the destination client area, the rectangle is clipped to the destination client area.
hDestWindowOverride
[in] Destination window whose client area is taken as the target for this presentation. If this value is NULL, the hWndDeviceWindow member of D3DPRESENT_PARAMETERS is taken.
pDirtyRegion
[in] This parameter is not used and must be set to NULL.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY
E_OUTOFMEMORY

Remarks

This method performs identically to the IDirect3DDevice8::Present method.

If necessary, a stretch operation is applied to transfer the pixels within the source rectangle to the destination rectangle in the client area of the target window.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::Reset