Microsoft DirectX 8.1 (C++)

IDirect3DTexture8::GetSurfaceLevel

Retrieves the specified texture surface level.

HRESULT GetSurfaceLevel(
  UINT Level,
  IDirect3DSurface8** ppSurfaceLevel
);

Parameters

Level
[in] Identifies a level of the texture resource. This method returns a surface for the level specified by this parameter. The top-level surface is denoted by 0.
ppSurfaceLevel
[out, retval] Address of a pointer to an IDirect3DSurface8 interface, representing the returned surface.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one D3DERR_INVALIDCALL.

Note  Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.