Microsoft DirectX 8.1 (C++) |
Applications use the methods of the IDirect3DVertexBuffer8 interface to manipulate vertex buffer resources.
The IDirect3DVertexBuffer8 interface is obtained by calling the IDirect3DDevice8::CreateVertexBuffer method.
The methods of the IDirect3DVertexBuffer8 interface can be organized into the following groups.
Information | GetDesc |
Locking | Lock |
Unlock |
This interface inherits additional functionality from the IDirect3DResource8 interface.
This interface, like all COM interfaces, inherits from the IUnknown Interface.
The LPDIRECT3DVERTEXBUFFER8 and PDIRECT3DVERTEXBUFFER8 types are defined as pointers to the IDirect3DVertexBuffer8 interface.
typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.