Microsoft DirectX 8.1 (C++) |
Adds a dirty region to a volume texture resource.
HRESULT AddDirtyBox( CONST D3DBOX* pDirtyBox );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when LockRect or LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of a CopyRects call is marked dirty.
Applications can optimize what subset of a resource is copied by specifying boxes on the resource. However, the dirty regions may be expanded to optimize alignment.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.