Microsoft DirectX 8.1 (C++) |
Retrieves the specified volume texture level.
HRESULT GetVolumeLevel( UINT Level, IDirect3DVolume8** ppVolumeLevel );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the IDirect3DVolume8 interface. Failure to call IUnknown::Release when finished using this IDirect3DVolume8 interface results in a memory leak.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.