Microsoft DirectX 8.1 (C++) |
Applications use the methods of the IDirect3DVolumeTexture8 interface to manipulate a volume texture resource.
The IDirect3DVolumeTexture8 interface is obtained by calling the IDirect3DDevice8::CreateVolumeTexture method.
The methods of the IDirect3DVolumeTexture8 interface can be organized into the following groups.
Information | GetLevelDesc |
Locking Volumes | LockBox |
UnlockBox | |
Miscellaneous | AddDirtyBox |
GetVolumeLevel |
This interface inherits additional functionality from the IDirect3DBaseTexture8 interface.
This interface, like all COM interfaces, inherits from the IUnknown Interface.
The LPDIRECT3DVOLUMETEXTURE8 and PDIRECT3DVOLUMETEXTURE8 types are defined as pointers to the IDirect3DVolumeTexture8 interface.
typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.