Microsoft DirectX 8.1 (C++)

D3DTS_WORLD

Identifies the transformation matrix being set as the world transformation matrix.

D3DTS_WORLD  D3DTS_WORLDMATRIX(0)

Parameters

None.

Remarks

This macro is provided to facilitate porting existing applications to Microsoft® DirectX® 8.x.

Requirements

  Header: Declared in D3d8types.h.

See Also

IDirect3DDevice8::SetTransform, D3DTS_WORLDMATRIX