Microsoft DirectX 8.1 (C++) |
Maps indices in the range 0 through 255 to the corresponding transform states.
D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
Transform states in the range 256 through 511 are reserved to store up to 256 matrices that can be indexed using 8-bit indices.
Header: Declared in D3d8types.h.