Microsoft DirectX 8.1 (C++) |
Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
None.
These macros are provided to facilitate porting existing applications to Microsoft® DirectX® 8.x.
Header: Declared in D3d8types.h.