Microsoft DirectX 8.1 (C++)

D3DTS_WORLDn

Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.

D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)

Parameters

None.

Remarks

These macros are provided to facilitate porting existing applications to Microsoft® DirectX® 8.x.

Requirements

  Header: Declared in D3d8types.h.

See Also

IDirect3DDevice8::SetTransform, D3DTS_WORLDMATRIX