| Microsoft DirectX 8.1 (C++) |
Specifies how many DWORDs to skip in the vertex.
D3DVSD_SKIP( _DWORDCount ) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
Header: Declared in D3d8types.h.