Microsoft DirectX 8.1 (C++)

D3DVSD_SKIP

Specifies how many DWORDs to skip in the vertex.

D3DVSD_SKIP( _DWORDCount ) \
           (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
           ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))

Parameters

_DWORDCount
Number of DWORDs to skip in the vertex.

Requirements

  Header: Declared in D3d8types.h.

See Also

IDirect3DDevice8::CreateVertexShader