Specifies how many DWORDs to skip in the vertex.
D3DVSD_SKIP( _DWORDCount ) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \ ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
Header: Declared in D3d8types.h.
IDirect3DDevice8::CreateVertexShader