Microsoft DirectX 8.1 (C++) |
Enables tessellator-generated normals.
D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut ) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | \ ((_VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | \ ((0x02) << D3DVSD_DATATYPESHIFT) | (_VertexRegisterOut))
Header: Declared in D3d8types.h.