Microsoft DirectX 8.1 (C++)

D3DVSD_TESSUV

Enables tessellator-generated surface parameters.

D3DVSD_TESSUV( _VertexRegister ) \
             (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \
             ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))

Parameters

_VertexRegister
Address of the vertex register to output parameters. Possible values range from 0 to 15.

Requirements

  Header: Declared in D3d8types.h.

See Also

IDirect3DDevice8::CreateVertexShader