Microsoft DirectX 8.1 (C++) |
Enables tessellator-generated surface parameters.
D3DVSD_TESSUV( _VertexRegister ) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \ ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
Header: Declared in D3d8types.h.