Microsoft DirectX 8.1 (C++) |
Describes a line pattern.
typedef struct _D3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } D3DLINEPATTERN;
These values are used by the D3DRS_LINEPATTERN render state in the D3DRENDERSTATETYPE enumerated type.
A line pattern specifies how a line is drawn. The line pattern is always the same, no matter where it is started. (This differs from stippling, which affects how objects are rendered; that is, to imitate transparency.)
The line pattern specifies up to a 16-pixel pattern of on and off pixels along the line. The wRepeatFactor member specifies how many pixels are repeated for each entry in wLinePattern.
Header: Declared in D3d8types.h.