D3DLOCKED_BOX
Describes a locked box (volume).
typedef struct _D3DLOCKED_BOX {
INT RowPitch;
INT SlicePitch;
void* pBits;
} D3DLOCKED_BOX;
Members
- RowPitch
- Byte offset from the left edge of one row to the left edge of the next row.
- SlicePitch
- Byte offset from the top-left of one slice to the top-left of the next deepest slice.
- pBits
- Pointer to the beginning of the volume box. If a D3DBOX was provided to the LockBox call, pBits will be appropriately offset from the start of the volume.
Remarks
Volumes can be visualized as being organized into slices of width x height 2-D surfaces stacked up to make a width x height x depth volume. For more information, see Volume Texture Resources.
Requirements
Header: Declared in D3d8types.h.
See Also
IDirect3DVolume8::LockBox, IDirect3DVolumeTexture8::LockBox