| Microsoft DirectX 8.1 (C++) |
Describes a locked box (volume).
typedef struct _D3DLOCKED_BOX {
INT RowPitch;
INT SlicePitch;
void* pBits;
} D3DLOCKED_BOX;
Volumes can be visualized as being organized into slices of width x height 2-D surfaces stacked up to make a width x height x depth volume. For more information, see Volume Texture Resources.
Header: Declared in D3d8types.h.