D3DVOLUME_DESC
Describes a volume.
typedef struct _D3DVOLUME_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
UINT Width;
UINT Height;
UINT Depth;
} D3DVOLUME_DESC;
Members
- Format
- Member of the D3DFORMAT enumerated type, describing the surface format of the volume.
- Type
- Member of the D3DRESOURCETYPE enumerated type, identifying this resource as a volume.
- Usage
- Currently not used. Always returned as 0.
- Pool
- Member of the D3DPOOL enumerated type, specifying the class of memory allocated for this volume.
- Size
- Size of the volume, in bytes.
- Width
- Width of the volume, in pixels.
- Height
- Height of the volume, in pixels.
- Depth
- Depth of the volume, in pixels.
Requirements
Header: Declared in D3d8types.h.
See Also
IDirect3DVolume8::GetDesc, IDirect3DVolumeTexture8::GetLevelDesc