Microsoft DirectX 8.1 (C++)

D3DXASM Flags

The following flags are used to control validation when creating a shader.

#define D3DXASM_DEBUG           1
#define D3DXASM_SKIPVALIDATION  2

Constants

D3DXASM_DEBUG
Inserts debugging information as comments in the assembled shader.
D3DXASM_SKIPVALIDATION
Do not validate the generated code against known capabilities and constraints. This option is recommended only when assembling a shader you know will function (that is, the shader has been assembled before without this option).

Requirements

  Header: Declared in D3d8core.h.

See Also

D3DXAssembleShader, D3DXAssembleShaderFromFile, D3DXAssembleShaderFromResource