| Microsoft DirectX 8.1 (C++) |
Supplies the following operator overloads and type casts for D3DXCOLOR structures.
#ifdef __cplusplus
public:
D3DXCOLOR() {}
D3DXCOLOR( DWORD argb );
D3DXCOLOR( CONST FLOAT * );
D3DXCOLOR( CONST D3DCOLORVALUE& );
D3DXCOLOR( FLOAT r, FLOAT g, FLOAT b, FLOAT a );
// casting
operator DWORD () const;
operator FLOAT* ();
operator CONST FLOAT* () const;
operator D3DCOLORVALUE* ();
operator CONST D3DCOLORVALUE* () const;
operator D3DCOLORVALUE& ();
operator CONST D3DCOLORVALUE& () const;
// assignment operators
D3DXCOLOR& operator += ( CONST D3DXCOLOR& );
D3DXCOLOR& operator -= ( CONST D3DXCOLOR& );
D3DXCOLOR& operator *= ( FLOAT );
D3DXCOLOR& operator /= ( FLOAT );
// unary operators
D3DXCOLOR operator + () const;
D3DXCOLOR operator - () const;
// binary operators
D3DXCOLOR operator + ( CONST D3DXCOLOR& ) const;
D3DXCOLOR operator - ( CONST D3DXCOLOR& ) const;
D3DXCOLOR operator * ( FLOAT ) const;
D3DXCOLOR operator / ( FLOAT ) const;
friend D3DXCOLOR operator * (FLOAT, CONST D3DXCOLOR& );
BOOL operator == ( CONST D3DXCOLOR& ) const;
BOOL operator != ( CONST D3DXCOLOR& ) const;
#endif //__cplusplus
Header: Declared in D3dx8math.h.