Microsoft DirectX 8.1 (C++) |
Supplies the following operator overloads and type casts for D3DXVECTOR2 structures.
#ifdef __cplusplus public: D3DXVECTOR2() {}; D3DXVECTOR2( CONST FLOAT * ); D3DXVECTOR2( FLOAT x, FLOAT y ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& ); D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& ); D3DXVECTOR2& operator *= ( FLOAT ); D3DXVECTOR2& operator /= ( FLOAT ); // unary operators D3DXVECTOR2 operator + () const; D3DXVECTOR2 operator - () const; // binary operators D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const; D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const; D3DXVECTOR2 operator * ( FLOAT ) const; D3DXVECTOR2 operator / ( FLOAT ) const; friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& ); BOOL operator == ( CONST D3DXVECTOR2& ) const; BOOL operator != ( CONST D3DXVECTOR2& ) const; public: #endif //__cplusplus
Header: Declared in D3dx8math.h.