Microsoft DirectX 8.1 (C++) |
Supplies the following operator overloads and type casts for D3DXVECTOR3 structures.
#ifdef __cplusplus typedef struct D3DXVECTOR3 : public D3DVECTOR { public: D3DXVECTOR3() {}; D3DXVECTOR3( CONST FLOAT * ); D3DXVECTOR3( CONST D3DVECTOR& ); D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& ); D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& ); D3DXVECTOR3& operator *= ( FLOAT ); D3DXVECTOR3& operator /= ( FLOAT ); // unary operators D3DXVECTOR3 operator + () const; D3DXVECTOR3 operator - () const; // binary operators D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const; D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const; D3DXVECTOR3 operator * ( FLOAT ) const; D3DXVECTOR3 operator / ( FLOAT ) const; friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& ); BOOL operator == ( CONST D3DXVECTOR3& ) const; BOOL operator != ( CONST D3DXVECTOR3& ) const; } D3DXVECTOR3, *LPD3DXVECTOR3; #else //!__cplusplus
Header: Declared in D3dx8math.h.