Microsoft DirectX 8.1 (C++) |
Supplies the following operator overloads and type casts for D3DXVECTOR4 structures.
#ifdef __cplusplus public: D3DXVECTOR4() {}; D3DXVECTOR4( CONST FLOAT* ); D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& ); D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& ); D3DXVECTOR4& operator *= ( FLOAT ); D3DXVECTOR4& operator /= ( FLOAT ); // unary operators D3DXVECTOR4 operator + () const; D3DXVECTOR4 operator - () const; // binary operators D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const; D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const; D3DXVECTOR4 operator * ( FLOAT ) const; D3DXVECTOR4 operator / ( FLOAT ) const; friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& ); BOOL operator == ( CONST D3DXVECTOR4& ) const; BOOL operator != ( CONST D3DXVECTOR4& ) const; public: #endif //__cplusplus
Header: Declared in D3dx8math.h.