| Microsoft DirectX 8.1 (C++) |
Supplies the following operator overloads and type casts for D3DXVECTOR4 structures.
#ifdef __cplusplus
public:
D3DXVECTOR4() {};
D3DXVECTOR4( CONST FLOAT* );
D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& );
D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& );
D3DXVECTOR4& operator *= ( FLOAT );
D3DXVECTOR4& operator /= ( FLOAT );
// unary operators
D3DXVECTOR4 operator + () const;
D3DXVECTOR4 operator - () const;
// binary operators
D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const;
D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const;
D3DXVECTOR4 operator * ( FLOAT ) const;
D3DXVECTOR4 operator / ( FLOAT ) const;
friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& );
BOOL operator == ( CONST D3DXVECTOR4& ) const;
BOOL operator != ( CONST D3DXVECTOR4& ) const;
public:
#endif //__cplusplus
Header: Declared in D3dx8math.h.