Microsoft DirectX 8.1 (C++) |
Builds a right-handed look-at matrix.
D3DXMATRIX* D3DXMatrixLookAtRH( D3DXMATRIX* pOut, CONST D3DXVECTOR3* pEye, CONST D3DXVECTOR3* pAt, CONST D3DXVECTOR3* pUp );
Pointer to a D3DXMATRIX structure that is a right-handed look-at matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtRH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
zaxis = normal(Eye - At) xaxis = normal(cross(Up, zaxis)) yaxis = cross(zaxis, xaxis) xaxis.x yaxis.x zaxis.x 0 xaxis.y yaxis.y zaxis.y 0 xaxis.z yaxis.z zaxis.z 0 -dot(xaxis, eye) -dot(yaxis, eye) -dot(zaxis, eye) 1
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.