Microsoft DirectX 8.1 (C++)

D3DXMatrixRotationY

Builds a matrix that rotates around the y-axis.

D3DXMATRIX* D3DXMatrixRotationY(
  D3DXMATRIX* pOut,
  FLOAT Angle
); 

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
Angle
[in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return Values

Pointer to a D3DXMATRIX structure rotated around the y-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationY function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ