Microsoft DirectX 8.1 (C++)

D3DXMatrixRotationYawPitchRoll

Builds a matrix with a specified yaw, pitch, and roll.

D3DXMATRIX* D3DXMatrixRotationYawPitchRoll(
  D3DXMATRIX* pOut,
  FLOAT Yaw,
  FLOAT Pitch,
  FLOAT Roll
); 

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
Yaw
[in] Yaw around the y-axis, in radians.
Pitch
[in] Pitch around the x-axis, in radians.
Roll
[in] Roll around the z-axis, in radians.

Return Values

Pointer to a D3DXMATRIX structure with the specified yaw, pitch, and roll.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationYawPitchRoll function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationZ