Microsoft DirectX 8.1 (C++) |
Builds a matrix using the specified offsets.
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX* pOut, FLOAT x, FLOAT y, FLOAT z );
Pointer to a D3DXMATRIX structure that is the translated matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.