Microsoft DirectX 8.1 (C++)

D3DXMatrixTranslation

Builds a matrix using the specified offsets.

D3DXMATRIX* D3DXMatrixTranslation(
  D3DXMATRIX* pOut,
  FLOAT x,
  FLOAT y,
  FLOAT z
); 

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
x
[in] X-coordinate offset.
y
[in] Y-coordinate offset.
z
[in] Z-coordinate offset.

Return Values

Pointer to a D3DXMATRIX structure that is the translated matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.