Microsoft DirectX 8.1 (C++)

D3DXMatrixTranspose

Returns the matrix transpose of a matrix.

D3DXMATRIX* D3DXMatrixTranspose(
  D3DXMATRIX* pOut,
  CONST D3DXMATRIX* pM
); 

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
pM
[in] Pointer to the source D3DXMATRIX structure.

Return Values

Pointer to the D3DXMATRIX structure that is the matrix transpose of the matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranspose function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.