Microsoft DirectX 8.1 (C++)

D3DXPlaneDot

Computes the dot-product of a plane and a 4-D vector.

FLOAT D3DXPlaneDot(
  CONST D3DXPLANE* pP,
  CONST D3DXVECTOR4* pV
); 

Parameters

pP
[in] Pointer to a source D3DXPLANE structure.
pV
[in] Pointer to a D3DXVECTOR4 structure.

Return Values

The dot-product of the plane and 4-D vector.

Remarks

Given a plane (a, b, c, d) and a 4-D vector (x, y, z, w) the return value of this function is a*x + b*y + c*z + d*w. The D3DXPlaneDot function is useful for determining the plane's relationship with a homogeneous coordinate. For example, this function could be used to determine if a particular coordinate is on a particular plane, or on which side of a particular plane a particular coordinate lies.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXPlaneDotCoord, D3DXPlaneDotNormal