Microsoft DirectX 8.1 (C++) |
Calculates the exponential.
D3DXQUATERNION* D3DXQuaternionExp( D3DXQUATERNION* pOut, CONST D3DXQUATERNION* pQ );
Pointer to a D3DXQUATERNION structure that is the exponential.
This method converts a pure quaternion to a unit quaternion. D3DXQuaternionExp expects a pure quaternion, where w is ignored in the calculation (w == 0).
Given a pure quaternion defined by: q = (0, theta * v); This method calculates the exponential result. exp(Q) = (cos(theta), sin(theta) * v)
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionExp function can be used as a parameter for another function.
The D3DXQuaternionSquadSetup method can also be used to set up the control points of a quaternion.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.