Microsoft DirectX 8.1 (C++)

D3DXQuaternionExp

Calculates the exponential.

D3DXQUATERNION* D3DXQuaternionExp(
  D3DXQUATERNION* pOut,
  CONST D3DXQUATERNION* pQ
); 

Parameters

pOut
[in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
pQ
[in] Pointer to the source D3DXQUATERNION structure.

Return Values

Pointer to a D3DXQUATERNION structure that is the exponential.

Remarks

This method converts a pure quaternion to a unit quaternion. D3DXQuaternionExp expects a pure quaternion, where w is ignored in the calculation (w == 0).

Given a pure quaternion defined by:
q = (0, theta * v); 

This method calculates the exponential result.
exp(Q) = (cos(theta), sin(theta) * v)

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionExp function can be used as a parameter for another function.

The D3DXQuaternionSquadSetup method can also be used to set up the control points of a quaternion.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXQuaternionLn, D3DXQuaternionSquad