Microsoft DirectX 8.1 (C++) |
Calculates the natural logarithm.
D3DXQUATERNION* D3DXQuaternionLn( D3DXQUATERNION* pOut, CONST D3DXQUATERNION* pQ );
Pointer to a D3DXQUATERNION structure that is the natural logarithm.
The D3DXQuaternionLn function works only for unit quaternions.
A unit quaternion, Q == (cos(theta), sin(theta) * v) The natural logarithm of Q is, ln(Q) = (0, theta * v)
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionLn function can be used as a parameter for another function.
The D3DXQuaternionSquadSetup method can also be used to set up the control points of a quaternion.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.