Microsoft DirectX 8.1 (C++)

D3DXQuaternionRotationMatrix

Builds a quaternion from a rotation matrix.

D3DXQUATERNION* D3DXQuaternionRotationMatrix(
  D3DXQUATERNION* pOut,
  CONST D3DXMATRIX* pM
); 

Parameters

pOut
[in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
pM
[in] Pointer to the source D3DXMATRIX structure.

Return Values

Pointer to the D3DXQUATERNION structure built from a rotation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll