Microsoft DirectX 8.1 (C++) |
Builds a quaternion from a rotation matrix.
D3DXQUATERNION* D3DXQuaternionRotationMatrix( D3DXQUATERNION* pOut, CONST D3DXMATRIX* pM );
Pointer to the D3DXQUATERNION structure built from a rotation matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.
D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll