Microsoft DirectX 8.1 (C++) |
Interpolates between two quaternions, using spherical linear interpolation.
D3DXQUATERNION* D3DXQuaternionSlerp( D3DXQUATERNION* pOut, CONST D3DXQUATERNION* pQ1, CONST D3DXQUATERNION* pQ2, FLOAT t );
Pointer to a D3DXQUATERNION structure that is the result of the interpolation.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionSlerp function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.