Microsoft DirectX 8.1 (C++)

D3DXVec3Add

Adds two 3-D vectors.

D3DXVECTOR3* D3DXVec3Add(
  D3DXVECTOR3* pOut,
  CONST D3DXVECTOR3* pV1,
  CONST D3DXVECTOR3* pV2
); 

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR3 structure.
pV2
[in] Pointer to a source D3DXVECTOR3 structure.

Return Values

Pointer to a D3DXVECTOR3 structure that is the sum of the two 3-D vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXVec3Subtract, D3DXVec3Scale