Microsoft DirectX 8.1 (C++) |
Transforms a 3-D vector by a given matrix.
D3DXVECTOR4* D3DXVec3Transform( D3DXVECTOR4* pOut, CONST D3DXVECTOR3* pV, CONST D3DXMATRIX* pM );
Pointer to a D3DXVECTOR4 structure that is the transformed vector.
This function transforms the vector, pV (x, y, z, 1), by the matrix, pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Transform function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.