Microsoft DirectX 8.1 (C++) |
Performs a linear interpolation between two 4-D vectors.
D3DXVECTOR4* D3DXVec4Lerp( D3DXVECTOR4* pOut, CONST D3DXVECTOR4* pV1, CONST D3DXVECTOR4* pV2, FLOAT s );
Pointer to a D3DXVECTOR4 structure that is the result of the linear interpolation.
This function performs the linear interpolation based on the following formula: V1 + s(V2-V1).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Lerp function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.