Microsoft DirectX 8.1 (C++)

D3DXVec4Normalize

Returns the normalized version of a 4-D vector.

D3DXVECTOR4* D3DXVec4Normalize(
  D3DXVECTOR4* pOut,
  CONST D3DXVECTOR4* pV
); 

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV
[in] Pointer to the source D3DXVECTOR4 structure.

Return Values

Pointer to a D3DXVECTOR4 structure that is the normalized version of the vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Normalize function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.