Microsoft DirectX 8.1 (C++)

D3DXVec4Transform

Transforms a 4-D vector by a given matrix.

D3DXVECTOR4* D3DXVec4Transform(
  D3DXVECTOR4* pOut,
  CONST D3DXVECTOR4* pV,
  CONST D3DXMATRIX* pM
); 

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV
[in] Pointer to the source D3DXVECTOR4 structure.
pM
[in] Pointer to the source D3DXMATRIX structure.

Return Values

Pointer to a D3DXVECTOR4 structure that is the transformed 4-D vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.