Microsoft DirectX 8.1 (C++) |
Transforms a 4-D vector by a given matrix.
D3DXVECTOR4* D3DXVec4Transform( D3DXVECTOR4* pOut, CONST D3DXVECTOR4* pV, CONST D3DXMATRIX* pM );
Pointer to a D3DXVECTOR4 structure that is the transformed 4-D vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.