Microsoft DirectX 8.1 (C++)

D3DXCreatePMeshFromStream

Creates a progressive mesh from a stream object.

HRESULT D3DXCreatePMeshFromStream(
  IStream* pStream,
  DWORD Options,
  LPDIRECT3DDEVICE8 pD3DDevice,
  LPD3DXBUFFER* ppMaterials,
  DWORD* pNumMaterials,
  LPD3DXPMESH* ppPMesh
);

Parameters

pStream
[in] Pointer to an IStream interface, representing the stream object from which to create the progressive mesh. The data in this stream was generated with the ID3DXPMesh::Save method.
Options
[in] A combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
pD3DDevice
[in] Pointer to an IDirect3DDevice8 interface, the device object to be associated with the progressive mesh.
ppMaterials
[out] Address of a pointer to an ID3DXBuffer interface. When this method returns, this parameter is filled with an array of D3DXMATERIAL structures, containing information saved in the stream object.
pNumMaterials
[out] Pointer to the number of D3DXMATERIAL structures in the ppMaterials array, when the method returns.
ppPMesh
[out] Address of a pointer to an ID3DXPMesh interface, representing the created progressive mesh.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY

Remarks

For more information on the IStream interface, see the Microsoft Platform Software Development Kit (SDK).

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXPMesh::Save