Microsoft DirectX 8.1 (C++)

D3DXCreateSPMesh

Creates a simplification mesh.

HRESULT D3DXCreateSPMesh(
  LPD3DXMESH pMesh,
  CONST DWORD* pAdjacency,
  CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
  CONST FLOAT* pVertexWeights,
  LPD3DXSPMESH* ppSMesh
);

Parameters

pMesh
[in] Pointer to an ID3DXMesh interface, representing the mesh to simplify.
pAdjacency
[in] Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the created simplification mesh.
pVertexAttributeWeights
[in] Pointer to a D3DXATTRIBUTEWEIGHTS structure, containing the weight for each vertex component. If this parameter is set to NULL, a default structure is used. See Remarks.
pVertexWeights
[in] Pointer to an array of vertex weights. If this parameter is set to NULL, all vertex weights are set to 1.0. Note that the higher the vertex weight for a given vertex, the less likely it is to be simplified away.
ppSMesh
[out] Address of a pointer to an ID3DXSPMesh interface, representing the created simplification mesh.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DXERR_CANNOTATTRSORT
D3DERR_INVALIDCALL
E_OUTOFMEMORY

Remarks

A simplification mesh is used to simplify a mesh to a lower number of triangles and faces.

If pVertexAttributeWeights is set to NULL, the following values are assigned to the default D3DXATTRIBUTEWEIGHTS structure.

D3DXATTRIBUTEWEIGHTS AttributeWeights;

AttributeWeights.Position  = 1.0;
AttributeWeights.Boundary =  1.0;
AttributeWeights.Normal   =  1.0;
AttributeWeights.Diffuse  =  0.0;
AttributeWeights.Specular =  0.0;
AttributeWeights.Tex[8]   =  {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};

This default structure is what most applications should use because it considers only geometric and normal adjustment. Only in special cases will the other member fields need to be modified.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.