D3DXCreateSkinMesh
Creates an empty skin mesh object using a declarator.
HRESULT D3DXCreateSkinMesh(
DWORD numFaces,
DWORD numVertices,
DWORD numBones,
DWORD Options,
CONST DWORD* pDeclaration,
LPDIRECT3DDEVICE8 pDevice,
LPD3DXSKINMESH* ppSkinMesh
);
Parameters
- numFaces
- [in] Number of faces for the skin mesh.
- numVertices
- [in] Number of vertices for the skin mesh.
- numBones
- [in] Number of bones for the skin mesh.
- Options
- [in] A combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
- pDeclaration
- [in] Pointer to a DWORD value, representing the declarator that describes the vertex format for the returned skin mesh.
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, the device object to be associated with the skin mesh.
- ppSkinMesh
- [out, retval] Address of a pointer to an ID3DXSkinMesh interface, representing the created skin mesh object.
Return Values
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be E_OUTOFMEMORY.
Remarks
Use ID3DXSkinMesh::SetBoneInfluence to populate the empty skin mesh object returned by this method.
Requirements
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.
See Also
ID3DXSkinMesh::SetBoneInfluence