Microsoft DirectX 8.1 (C++)

D3DXValidMesh

Validates a mesh for simplification.

HRESULT D3DXValidMesh(
  LPD3DXMESH pMeshIn,
  CONST DWORD* pAdjacency,
  LPD3DXBUFFER* ppErrorsAndWarnings
);

Parameters

pMeshIn
[in] Pointer to an ID3DXMesh interface, representing the mesh to be tested.
pAdjacency
[in] Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the mesh to be tested.
pErrorsAndWarnings
[out] Returns a buffer containing a string of errors and warnings, which explain the problems found in the mesh.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DXERR_INVALIDMESH
D3DERR_INVALIDCALL
E_OUTOFMEMORY

Remarks

This method validates the mesh by checking for invalid indices and adding another vertex where two fans of triangles share the same vertex.

Error information is available from the debug spew.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.