Microsoft DirectX 8.1 (C++) |
Creates a buffer object.
HRESULT D3DXCreateBuffer( DWORD NumBytes, LPD3DXBUFFER* ppBuffer );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one E_OUTOFMEMORY.
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.