D3DXCreateRenderToEnvMap
Creates a render environment map.
HRESULT D3DXCreateRenderToEnvMap(
LPDIRECT3DDEVICE8 pDevice,
UINT Size,
D3DFORMAT Format,
BOOL DepthStencil,
D3DFORMAT DepthStencilFormat,
LPD3DXRenderToEnvMap* ppRenderToEnvMap
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, which is the device to associate with the render surface.
- Size
- [in] Size of the render surface.
- Format
- [in] Member of the D3DFORMAT enumerated type that describes the pixel format of the environment map.
- DepthStencil
- [in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE.
- DepthStencilFormat
- [in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type that describes the depth-stencil format of the environment map.
- ppRenderToEnvMap
- [out, retval] Address of a pointer to an ID3DXRenderToEnvMap interface that represents the created render environment map.
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
Requirements
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.