D3DXCreateRenderToSurface
Creates a render surface.
HRESULT D3DXCreateRenderToSurface(
LPDIRECT3DDEVICE8 pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
BOOL DepthStencil,
D3DFORMAT DepthStencilFormat,
LPD3DXRENDERTOSURFACE* ppRenderToSurface
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, the device to be associated with the render surface.
- Width
- [in] Width of the render surface, in pixels.
- Height
- [in] Height of the render surface, in pixels.
- Format
- [in] Member of the D3DFORMAT enumerated type, describing the pixel format of the render surface.
- DepthStencil
- [in] If TRUE, the render surface supports a depth-stencil surface. Otherwise this member is set to FALSE.
- DepthStencilFormat
- [in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type, describing the depth-stencil format of the render surface.
- ppRenderToSurface
- [out, retval] Address of a pointer to an ID3DXRenderToSurface interface, representing the created render surface.
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
Requirements
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.