Microsoft DirectX 8.1 (C++)

D3DXCreateSprite

Creates a sprite object which is associated with a particular device. Point sprites are generalizations of generic points, which enable arbitrary shapes to be rendered with textures.

HRESULT D3DXCreateSprite(
  LPDIRECT3DDEVICE8 pDevice,
  LPD3DXSPRITE* ppSprite
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice8 interface, that refers to the device that is associated with a sprite.
ppSprite
[out] Address of a pointer to an ID3DXSprite interface. This interface gives the user control over the behavior of the sprite object.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

Remarks

Point sprites are used as particle systems because they enable high performance rendering of many points with textures.

Requirements

  Header: Declared in D3dx8core.h.
  Import Library: Use D3dx8.lib.